Pitchdeck for our investors
Network Project

Network is a blockchain project, where you can make your own connections and earn cryptocurrency by it. It is all about building relationship and win from human communication.


Engage in interesting conversations, share your expertise and collaborate on exciting projects, all while earning tokens of real value.


Later we will also develop marketplace, where crypto lovers can send anything, NFT and more additional services, related to our main mission. There also will be ads of great brands and collaborations with famous creators.


How It Works
Register in the app
Buy costumes and meet people with the costumes of the same level and lower
Earn crypto while by meeting and fulfill different tasks to grow more

Market and field


The Network project operates in the field of entertainment and social interactions based on blockchain technology. This industry combines two key components - the virtual world and real-life interactions, making it particularly attractive. Here's why there are great prospects for success:
Innovative Solution: The Network project offers an innovative solution by combining mobile applications, blockchain, and creating virtual characters. This enables users to interact both online and offline, opening up new possibilities for social interactions.

Growing Demand for Entertainment: Social platforms and virtual worlds are becoming increasingly popular. The Network project provides a unique experience, allowing users to create their characters, dress them up, and interact with other users, appealing to a wide audience.

Blockchain and Cryptocurrencies: The use of blockchain technology ensures security, transparency, and control in transactions. This is particularly important in an industry where trust between users is necessary.

Blending Online and Offline: The opportunity to meet and interact offline after online interactions gives the Network project a unique and attractive edge.

Monetization Potential: The project offers various monetization opportunities, from selling costumes to creating a marketplace for buying and selling goods and services using cryptocurrencies.

Collectively, these factors make the field of entertainment and social interactions based on blockchain promising, and the Network project has broad potential for success.
Target Audience & Pain
Audience
The target audience of the product includes individuals who are familiar with blockchain and cryptocurrency concepts, seeking innovative social experiences, and interested in blending online and offline interactions in a secure and rewarding way.
Pain
The pain points addressed by the project include limited avenues for combining online and offline social interactions, lack of secure and transparent transactions in virtual environments, and a need for innovative ways to monetize social experiences.
Audience is already interested in the project and waiting for it!
Main Competitors
  • Decentraland: A virtual world where users can create, own, and monetize their content and experiences on the Ethereum blockchain.
  • The Sandbox: A decentralized gaming platform where users can create, own, and monetize voxel assets and gaming experiences.

  • Cryptovoxels: A virtual world built on the Ethereum blockchain, allowing users to create, explore, and trade in a 3D environment.

  • Somnium Space: A social VR platform where users can own land, build, and monetize their creations using blockchain technology.

  • NeosVR: A metaverse platform enabling users to build, create, and explore virtual experiences using blockchain and virtual reality.
The Network project stands out from its competitors
through its innovative approach to combining online and offline interactions and its unique gamification elements. Here's the main innovation and differentiation:

Innovation and Differentiation:
Online-Offline Fusion: While many competitors focus solely on virtual interactions, Network uniquely bridges the gap between online and offline worlds. Users can engage with others virtually and then meet them in person, enhancing both online and real-life connections.
Monetization Variety:

The project's approach to earning through costume levels, avatar interactions, and a planned marketplace offers multiple ways for users to monetize their experiences.

Presents

Real-World Rewards: The ability to earn cryptocurrency through real-world meetups incentivizes users to engage both online and offline, which is a distinctive feature not widely offered by competitors.

Blockchain-Powered Trust:

Network's utilization of blockchain for transactions ensures secure and transparent interactions, building trust among users, which is crucial in virtual environments.

Experience:

Avatar Customization for Earnings: Network's gamified model of earning tokens based on avatar interactions and costume levels is a novel concept. Users not only customize avatars for personal expression but also for financial incentives, making interactions more engaging and rewarding.

Innovative Events:

The concept of exclusive events accessible only to users with specific costume levels adds an element of exclusivity and motivation for avatar progression.

Business model
  • Costume Sales:
    Users purchase costumes using cryptocurrency. The higher the level of the costume, the more potential for earnings during interactions.
  • Token Earnings:
    Users earn tokens by engaging in both online and offline interactions. The more they engage and the higher the level of their costumes, the more tokens they can accumulate.
  • Premium Features:
    Offering premium features like advanced customization options or exclusive event access for a fee, contributing to revenue generation.
  • Partnerships:
    Potential collaborations with brands and celebrities for special costume editions or exclusive events, creating monetization avenues.
Our Team
The team is the winner of the contest entered in the Guinness Book of Records as the largest hackathon in the world in 2019. Also the winner of the 2021 Digital Breakthrough competition.
of the contest entered in the Guinness Book of Records as the largest hackathon in the world in 2019. Also the winner of the 2021 Digital Breakthrough competition.
  • Kirill Nepomiluev
    Team leader, programmer and teacher of programming. Flutter developer.
  • Shakhzod Sharipov
    Flutter и javascript back end developer
  • Anastasia Isaeva
    UI/UX
  • Tatiana Zhakova
    PR, SMM, Partnerships
If you want to invest in our project,
Made on
Tilda